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04-18-2014, 05:37 AM #3
Terrain modulation is probably the most difficult tool to master in this software. It is not intuitive and is best learned by observed trial and error manipulation, in small steps (making a change in elevation objects and then observing the resulting change in camera views per change.
Another tip is to keep it as simple as possible, by that I mean use as few elevation objects and modifiers as possible so as not to overwhelm your PC's ability to compute the terrain.
Make sure that your elevation objects do not cross into each others "space" (this causes some bazarro-world type results).
The terrain plane is designed to operate on a minimum of two differing datums (elevation values) between which the terrain will form a gradient between objects, the hard part is where you need abrupt height changes and there is a special tool for those instances called "Terrain Break".
I learned this tool by hours of intense trial and error changes, tweaking in the shape and modulation of the terrain to my needs and then placing the terrain plane as an object to the house model in terms of "Z" axis height by way of the "Building Pan" input box.
DJP
David Jefferson Potter
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